Sep 13, 2005, 12:22 AM // 00:22
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#41
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Krytan Explorer
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There are two easy fixes to this problem:
1) Quit the game. How many minutes is 25 faction worth to you? Me, not very many. If your group was super-uber, use team chat to set up a meeting place in Team Arena. Unless you had a win streak of more than 15-20 wins, the run was nothing special.
2) Bring a cripple/slow-down-hex to Arena, since running is such a predominant tactic in your opinion.
Simple.
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Sep 13, 2005, 12:23 AM // 00:23
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#42
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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My view on the random arenas is that they are for quick skirmishes, battles that last around 5 minutes. Usually a battle will be less than 2 minutes, often due to poorly unbalanced teams. EVery now and then, you get that great match with even teams that last 13 minutes or so. Those are great. I feel that a time limit of perhaps 20-30 minutes should be implemented. I don't think a normal 4v4 would ever extend that long, and if you end up with a runner and don't want to just leave (I do, if I'm dead and my living teammates have no res and no chance of getting the guy. I don't wanna spend extra rounds with those folks anyway) a time limit of 20 minutes where it's a tie and both teams stay together and keep fighting other teams. No end-round bonuses, and it doesn't count as a victory to get you to team arenas.
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Sep 13, 2005, 12:26 AM // 00:26
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#43
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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what the hell is with you damn runners. it really pisses me off when some1 runs around like crazy. i give it 3 or 4 minutes, and then i quit. god i hate faggots that think theyre good bbecause they can..... run
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Sep 13, 2005, 12:30 AM // 00:30
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#44
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Frost Gate Guardian
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You could have bodyblocked, so on and so forth...
To those defending him, give your heads a shake. This is a build obviously set up for running and running alone. He is not trying to win, or lose, or do anything but grief.
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Sep 13, 2005, 12:44 AM // 00:44
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#45
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by derrtyboy69
what the hell is with you damn runners. it really pisses me off when some1 runs around like crazy. i give it 3 or 4 minutes, and then i quit. god i hate faggots that think theyre good bbecause they can..... run
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Have you ever heard of the word 'snare?' geez your a warrior. You could do a hamstring attack.
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Sep 13, 2005, 01:30 AM // 01:30
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by chris_nin00
Have you ever heard of the word 'snare?' geez your a warrior. You could do a hamstring attack.
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Ever heard of a build? Not everyone can have a snare and not destroy their own build. The simplest solution is not always, and rarely is, the best. Use your head and stop spamming the same thing over and over.
Runners are annoying something should be done.
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Sep 13, 2005, 02:03 AM // 02:03
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#47
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Desert Nomad
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Quote:
Originally Posted by Theos
Ever heard of a build? Not everyone can have a snare and not destroy their own build. The simplest solution is not always, and rarely is, the best. Use your head and stop spamming the same thing over and over.
Runners are annoying something should be done.
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What he said. Also, there are counters for snares (i.e., condition and hex removal), and someone who intends to run around is going to take them, so it's not nearly as easy as "just snare them".
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Sep 13, 2005, 02:06 AM // 02:06
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#48
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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old news look at his Warrior Rune....
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Sep 13, 2005, 02:09 AM // 02:09
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#49
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Krytan Explorer
Join Date: May 2005
Location: Cali
Guild: Mending For The [win]
Profession: W/A
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im confused on how you racked up 8 flawless but yet you couldnt kill 1 person flat
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Sep 13, 2005, 02:12 AM // 02:12
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#50
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I don't like runners either, but there shouldn't be drastic changes to Arena just because you can't stop a runner and your ego prevents you from mapping out.
Be practical, if it's faction you're worried about, wasting more than five minutes on an already decided match is a waste. If you're worried about your killer 4v4 party, you can always map out to team arena. Aside from maybe a adding a time limit, there doesn't need to be a change to resolve who's more stubborn contests in the Arena.
If there is weaknesses in your build, roll with the punches and put a little bit more thought in running a snare if you have the choice.
Last edited by Sanji; Sep 13, 2005 at 02:18 AM // 02:18..
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Sep 13, 2005, 02:34 AM // 02:34
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#51
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Quote:
Originally Posted by Sanji
I don't like runners either, but there shouldn't be drastic changes to Arena just because you can't stop a runner and your ego prevents you from mapping out.
Be practical, if it's faction you're worried about, wasting more than five minutes on an already decided match is a waste. If you're worried about your killer 4v4 party, you can always map out to team arena. Aside from maybe a adding a time limit, there doesn't need to be a change to resolve who's more stubborn contests in the Arena.
If there is weaknesses in your build, roll with the punches and put a little bit more thought in running a snare if you have the choice.
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Exactly... I love you Sanji.
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Sep 13, 2005, 02:46 AM // 02:46
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#52
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Wilds Pathfinder
Join Date: Jun 2005
Location: #amplitudestudios
Guild: Xen of Onslaught [XoO]
Profession: W/Mo
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Those screenshots are quite small. I've had the same problem with players and I just quit when that happens. GW definitely needs a mechanism to defeat this kind of poor sportsmanship. I would suggest just killing if any player is the last one left alive on their team, they have no res sig, and they're not actively dealing damage, then that player should be automatically struck down.
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Sep 13, 2005, 02:57 AM // 02:57
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#53
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Deal with it; theres things you have to live with. and that screen shot is old news; and i bet that 20 faction was soo worth it. back then it was 10 faction per win; then 10 if flawless = /
We all rember the "we hate runners" once everyone was PvP'n in the Yaks Bend arena's...
everyother ranger was Pin down, Dodge and run away. and thats why you need to think of everything, not how much dmg ull putout. if you melee of course...
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Sep 13, 2005, 03:00 AM // 03:00
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#54
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Wilds Pathfinder
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Quote:
I mean, it was your 32 skills vs. his 8.
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Nope it was 32 vs 32. Their 32 skills elimated 24 of them. Now its down to 8.
Second - he had no chance to win. No res sig. So it is griefing. At best it is poor sportmanship, at its worst? Immature and childish.
Hell I can sell a sundering hilt for 120K in the market - it does not make it right. Same with running for no reason but to grief.
And seriously - whoever said you should always bring a slowdown skill is unrealistic. Each profession has several possible builds. Trying to bring a counter for each is unrealistic. Between self healing and counter for actual skilled players bringing a slowdown skill is not a priority to serious 4x4 PvP player.
Smite, posion, interupt, Tiger Fury, Frag Mes, KD/AS, etc.
Hell if I bring just the one skill for each of this popular builds I wont have room for self heal.
Last edited by crimsonfilms; Sep 13, 2005 at 03:08 AM // 03:08..
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Sep 13, 2005, 03:15 AM // 03:15
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#55
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I don't like the idea of adding NPCs to every map of 4v4 Arena. If you have a weakness in your build, then you have a weakness in your build. Suck it up and accept the fact that sometimes Random Arena gives you a lemon team. Snare and knockdown skills exist for a reason.
If you're playing something whose damage output is ruined when your target is moving, then you've only yourself to blame for not bringing a slowdown.
If you're playing a Smiter, well... that's just a risk you have to take, isn't it?
Last edited by Sanji; Sep 13, 2005 at 03:17 AM // 03:17..
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Sep 13, 2005, 03:44 AM // 03:44
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#56
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Banned
Join Date: Apr 2005
Location: In my head
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The point isnt that people ARENT bringing slowdown or snare skills, in a lot of cases people DO, but that there are people who make builds that specifically counter all that so they can run almost infinately.
Ranger builds that have Storm Chaser, Pindown, Dodge, some hex and condition removal with barbed trap can EASILY run in circles around 4 opponents indefinately. You people that keep saying "Bring hamstring" obviously have not encountered builds that were specifically made for grief running.
I personally will quit if I have to chase someone for more than 5 minutes, but why the heck did it have to come to that? People play random arenas to fight...not to play a childish game of tag.
EDIT: If I were a jackass and if I had enough time to waste, I could make a build right now and run circles around random teams indefinately and take screenshots and win every freaking match just by making the other team quit. It won't matter if they have hamstring or snares. I'd just remove them. And with barbed traps all over the place, the warriors won't even get near me to even use hamstring on me.
Last edited by Eet GnomeSmasher; Sep 13, 2005 at 03:51 AM // 03:51..
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Sep 13, 2005, 04:01 AM // 04:01
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#57
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Sure, if someone wants to make a retarded Ranger/Monk that devotes his entire skill bar to running and not being crippled, sure. That'll a little bit more of a complex beast.
However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.
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Sep 13, 2005, 04:13 AM // 04:13
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#58
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Lion's Arch Merchant
Join Date: May 2005
Guild: Philosophers of Denravi
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Quote:
Originally Posted by Sanji
Sure, if someone wants to make a retarded Ranger/Monk that devotes his entire skill bar to running and not being crippled, sure. That'll a little bit more of a complex beast.
However, that does not stop the fact that being griefed by a runner is consensual. He keeps you there because you let him.
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YES! Exactly right.
There is no such thing as a bruised ego, and yet so many people let it prevent them from having fun
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Sep 13, 2005, 04:15 AM // 04:15
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#59
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Wilds Pathfinder
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I am sorry the discussion is not really about bringing a slowdown. That misses the point. Anyways, it brings the burden of ending a unsportsman conduct to the fair fighter when it should be on the griefer.
The point is he is using the skill NOT to win but to grief. Winning is secondary. If it was primary he would have brought a res.
Quote:
He keeps you there because you let him.
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That argument sounds like 'You got raped because you wear a mini skirt'
Childish and immature behavior is the fault of the griefer - and his alone.
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Sep 13, 2005, 04:23 AM // 04:23
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#60
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by crimsonfilms
That argument sounds like 'You got raped because you wear a mini skirt'
Childish and immature behavior is the fault of the griefer - and his alone.
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That's an awful comparision. Rape is a tramatic experience, having someone be a jerk to you in an online game isn't.
People who are raped do not have a choice in the matter, you have the choice to map out when someone is running.
Last edited by Sanji; Sep 13, 2005 at 04:26 AM // 04:26..
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